---
{"publish":true,"title":"01 - Campaign Frame: Sin Manifest","created":"2026-01-10T15:29:29.295-07:00","modified":"2025-06-25T21:38:30.349-06:00","tags":["daggerheart","holding_back_sin"],"cssclasses":""}
---

*Designed by [[06 AUTHOR/Phil Skentelbery]]*

>[!warning] Under Construction
>This page is under construction. Detail's will likely change prior to Session 0
## Pitch
Long ago, at the very edge of memory, [[10-19 HOBBYS/11 TTRPG/11.12 HOLDING BACK SIN/The Church]] imprisoned [[10-19 HOBBYS/11 TTRPG/11.12 HOLDING BACK SIN/The First Sinner]], a fallen angel rumored to be the source of all the evil's that plague the land of [[10-19 HOBBYS/11 TTRPG/11.12 HOLDING BACK SIN/Ydrasog]]. In the centuries that followed The Church has held The First Sinner in a magical prison known as [[10-19 HOBBYS/11 TTRPG/11.12 HOLDING BACK SIN/The Pit]], which sits deep in the center of [[Purgatory]], a miles-wide crater that is filled with a perpetual mist. 

The magic's that maintain The Pit are now beginning to fail. Evils that only existed in history books are starting to bleed into Purgatory and, unless the source of the failure can be addressed, will soon begin to spread beyond the crater and into the world. You are prisoner's of The Church and rather than risk their own, your party of Sinners has been drafted to investigate the cause of the failures and, hopefully, reverse the impacts.
### Tone & Feel
*Folk Horror, Rural Gothic, Occult, Rustic, Sinister, Supernatural*
### Themes
Apocalypse, Ends Justify Means, Redemption, Survival
### Touchstones
Hellboy: The Crooked Man, The Dark Crystal, Pointy Hat, Old Gods of Appalachia
## Character Creation
*Check the [[10-19 HOBBYS/11 TTRPG/11.11 DAGGERHEART/Character Creation\|Cheat Sheet]] for additional guidance*
### Communities
*All communities are available but some have special considerations as documented below*

**Highborne, Loreborne, Orderborne**
- In Ydrasog being a member of one of these communities most likely means being a member of The Church. Your fall from grace and designation as a Sinner means you will be frowned upon by other agents of faith. You will also struggle with the denizens of purgatory, who will see you as one of the faithful regardless.

**Ridgeborne**
- To be Ridgeborne in Ydrasog means that you belong to the communities the line the rocky terrain that makes up the rim of Purgatory. This is a harsh existence fending off the fiends that rise from the crater and the raiding parties that the scattered groups of survivors send scaling the walls looking for supplies.

**Seaborne, Wanderborne**
- Ydrasog is an insular realm that limits access to outsiders where possible. All nations however need trade and exploration and to be Seaborne or Wanderborne means you are a part of this class. Traders, explorers, and missionaries are all common in these communities.

**Underborne**
- Underborne in Ydrasog are the denizens of Purgatory. Escaping Purgatory is rare, impossible if The Church is to be believed. But stories of people escaping the crater to eek out a living in between the cities of Ydrasog persist.
### Ancestries
*All ancestries except for Infernis are available but some have special considerations as documented below*

**Clanks**
- Clanks in Ydrasog are commonly crafted from wood, stone, and occasionally flesh as opposed to metal. Metal clanks are incredibly rare and are used by The Church in their most impressive temples as servants.

**Ribbets**
- Ydrasog Ribbets are large (6-8ft tall) and have more in common with toads than frogs. They are often seen moving on all fours, standing only when needed to complete the task at hand.
### Classes
*All classes are available but some have special considerations as documented below*

**Druids, Rangers, and Sorcerers**
- These classes often worship [[10-19 HOBBYS/11 TTRPG/11.12 HOLDING BACK SIN/The Old Gods]] rather than [[The One God]] and as such often find themselves at odds with The Church.

**Seraphs and Wizards**
- Deriving their powers from The One God, these classes are often friendly with agents of The Church. Many are agents themselves and will have served in [[The Holy Militia]].

>[!warning] Syndicate Rogues
>For the purpose of this one shot Syndicate Rogues are available but will not have much use of their skills. They should be avoided unless you have a really clever plan
